Excellent! Let's embark on Phase 3: Advanced Topics.
- Goal: Explore more complex concepts and patterns used in large-scale systems.
- Duration: 2-3 Weeks
The topics we'll touch upon in this phase are:
- Distributed System Concepts
- Concurrency
- Distributed Consensus (e.g., Paxos, Raft)
- Distributed Locking
- Security
- Authentication and Authorization
- Encryption
- Common Security Threats
- Specific Technologies
- Cloud Platforms (AWS, GCP, Azure)
- Message Brokers (Kafka, RabbitMQ) Deep Dive
- Big Data Processing
- Batch Processing
- Stream Processing
Let's start with 3.1 Distributed System Concepts, beginning with 3.1.a Concurrency.
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Definition: Concurrency is the ability of different parts or units of a program, algorithm, or system to be executed out-of-order or in partial order, without affecting the final outcome. In simpler terms, it's about dealing with multiple things happening at the same time or managing access to shared resources by multiple processes or threads.
- Concurrency vs. Parallelism: Concurrency is about managing multiple tasks at once (they might be interleaved on a single CPU core), while parallelism is about executing multiple tasks simultaneously (requires multiple CPU cores). Concurrency is often a prerequisite for parallelism.
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Why is Concurrency Important in System Design?
- Handling Multiple Users/Requests: Web servers, databases, and other backend systems need to handle requests from numerous clients concurrently.
- Improving Throughput & Responsiveness: Systems can perform other tasks while waiting for slow operations (like disk I/O or network calls) to complete, improving overall efficiency and user experience.
- Utilizing Multi-Core Processors: Modern CPUs have multiple cores, and concurrent programming techniques are needed to leverage this parallelism effectively.
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Challenges of Concurrency: Managing concurrency introduces significant complexities:
- Race Conditions: Occur when multiple threads/processes access shared data concurrently, and the final result depends on the unpredictable timing of their execution. Example: Two requests try to increment the same counter value read from a database; without proper locking, one increment might be lost.
- Deadlocks: A situation where two or more processes are blocked indefinitely, each waiting for a resource held by another process in the cycle. Example: Process A locks Resource 1 and waits for Resource 2; Process B locks Resource 2 and waits for Resource 1.
- Starvation: A situation where a runnable process is overlooked indefinitely by the scheduler; although it is ready to run, it is never chosen.
- Data Inconsistency: Concurrent writes or reads/writes to shared data can lead to inconsistent or incorrect data states if not properly synchronized.
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Concurrency Control Mechanisms: Techniques used to manage concurrent access and prevent issues:
- Locks (Mutexes - Mutual Exclusion): A fundamental mechanism that allows only one thread/process to access a specific resource or critical section of code at a time. Prevents race conditions but can become performance bottlenecks and requires careful handling to avoid deadlocks.
- Pessimistic Locking: Assumes conflicts are likely and locks resources upfront.
- Optimistic Locking: Assumes conflicts are rare. Allows concurrent access but checks for conflicts before committing changes (often using version numbers). If a conflict occurred, the transaction fails and must be retried.
- Semaphores: Control access to a pool of shared resources, limiting the number of concurrent users.
- Atomic Operations: Hardware-level instructions that execute indivisibly (e.g., atomic increment, compare-and-swap). Useful for simple operations on shared variables without needing full locks.
- Transactional Memory (Software/Hardware): Grouping operations into transactions that either succeed or fail atomically.
- Immutable Data: Designing data structures that cannot be modified after creation eliminates entire classes of concurrency problems related to shared mutable state.
- Message Passing / Actor Model: Systems where independent actors (processes/threads) communicate solely by sending messages to each other, avoiding direct sharing of memory/state.
- Locks (Mutexes - Mutual Exclusion): A fundamental mechanism that allows only one thread/process to access a specific resource or critical section of code at a time. Prevents race conditions but can become performance bottlenecks and requires careful handling to avoid deadlocks.
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In an Interview: You likely won't need to implement complex concurrency algorithms in a system design interview. However, you should:
- Understand that backend servers inherently deal with concurrency when handling multiple client requests.
- Be aware of potential issues like race conditions when multiple requests might try to modify the same resource simultaneously (e.g., booking the last seat, updating a shared counter).
- Be able to suggest basic mitigation strategies like using database transactions (ACID), optimistic locking (version numbers), or potentially atomic operations/locks for shared in-memory resources if discussing component internals.
- Acknowledge that concurrency adds complexity to testing and debugging.